![]() Its control scheme is too complex for a touch interface, its UI is a mess, and you’ll need to squint to see what’s going on most of the time. While the latter is undoubtedly a tight shooter, it doesn’t do enough to rework the PC and console game for a small screen. Being able to quickly flick out spells with some thumb presses feels more tactile and faster than mapping everything to various number keys.ĭiablo Immortal addresses all of the complaints that I recently voiced over Apex Legends Mobile. I move with my left thumb, while my right one manages my skills. Diablo Immortal sports some of the best touch controls I’ve ever used in a game of this scale. The mobile-first approach to design makes the final product much stronger. While fans might have booed at the idea of the game not being on PC in 2018, I understand exactly why Blizzard made that decision initially. That level of strategy and skill synergy goes above and beyond what I’ve come to expect from the series or even the genre at large. If I aim that at the crystal, the beam refracts off of it, bouncing to every nearby enemy. Wizards have a Ray of Frost spell that allows them to shoot a blue beam at enemies that slows their foes down while causing damage. What I soon learned is that I could bounce certain skills off of it. At first, I treated it like a turret that I would just set and forget. I quickly discovered that those attacks all interacted with one another, widening my toolset far beyond four basic attacks.įor instance, wizards can drop a crystal that pulses over time to deal damage in a small radius. As I leveled up, I unlocked new skills and could equip three extra moves alongside my primary attack. My primary attack was a magic missile that I could spam with ease thanks to a short cooldown. ![]() For my testing session (I’d only have a few days to play before I’d have my progress wiped), I chose a wizard. What’s especially impressive is the depth of the game’s combat. It almost feels closer to a multiplayer online battle arena (MOBA) game in that sense. They all operate on brief cooldowns, which makes combat feel much faster-paced. For instance, skills don’t require any resources to use. Much of its gameplay resembles Diablo 3, though there are some key tweaks. Players choose a class, walk around maps from a top-down perspective, slay mobs of enemies with a host of special skills, and collect a whole lot of loot. The core gameplay in Diablo Immortal isn’t much different from that of the core PC games. Those shorter chunks help keep the experience from ever feeling too repetitive, which can become an issue in dungeon crawlers with long, sprawling levels. I can get through a dungeon or complete a major story beat in 10 minutes, making it easy to make a lot of progress in a short time. Since the game is made to be played on the go rather than during long PC sittings, quests and activities are more bite-sized. That’s largely thanks to the game’s pace and intuitive control scheme, both of which make excellent use of its mobile framework. In fact, I might prefer Diablo Immortal to the mainline series. This is a PC or quality console release on a small screen. If you don’t play a lot of mobile games and still think of them as match-three puzzlers where you have to pay money to get more lives, you’re in for a major shock. It’s a full-fledged Diablo experience with a lengthy campaign, full voice-acting, several activities, and a deep endgame. Diablo, but betterĭiablo Immortal’s most impressive accomplishment is that it doesn’t feel like a spinoff. By creating a mobile-first experience from the ground up, Diablo Immortal avoids the traps that so many small-scale adaptations of big games tend to fall into - though its excessive microtransactions are sure to leave some feeling justified about their long-standing skepticism. In fact, he might get the last laugh after all because Diablo Immortal is an excellent mobile game - and that’s because of the very thing fans booed it for. I don’t bring up that moment to mock Cheng. Diablo Immortal Q&A - Do you guys not have phones?!
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